Author Topic: Border Blending Crash (Assign Shader)  (Read 2784 times)

Offline sinthetic

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Border Blending Crash (Assign Shader)
« on: January 05, 2007, 05:19:16 AM »
Hello, I was poking around the new T2 and stumbled on a repeatable crash. I have a terrain built and go to the Border Blending section and then press the three dots to get the comtextual menu, from there I select "Assign Shader" then choose "Atmosphere 1" "Planet 1" or "Base Colors" and then get an immediate crash.

I am using an Intel 2X 2.66 GHZ Duo Core mac running 10.4.7 GeForce 7300GT 256 MB Video card.

I did a quick search and didn't see this posted, but am guessing I may have used the wrong keywords, sorry if this is old news.


Offline Oshyan

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Re: Border Blending Crash (Assign Shader)
« Reply #1 on: January 06, 2007, 01:28:05 AM »
It shouldn't crash with the Atmosphere, but in the case of the Planet and Base Colors conection what you're doing is creating a loop (you're connecting a node further down in the network to one that comes before it, which is impossible to calculate). This is a problem we're aware of and we'll be implementing checks in the future to prevent this kind of connection and warn the user.

- Oshyan