Border Blending Crash (Assign Shader)

Started by sinthetic, January 05, 2007, 01:19:16 am

Previous topic - Next topic

sinthetic

Hello, I was poking around the new T2 and stumbled on a repeatable crash. I have a terrain built and go to the Border Blending section and then press the three dots to get the comtextual menu, from there I select "Assign Shader" then choose "Atmosphere 1" "Planet 1" or "Base Colors" and then get an immediate crash.

I am using an Intel 2X 2.66 GHZ Duo Core mac running 10.4.7 GeForce 7300GT 256 MB Video card.

I did a quick search and didn't see this posted, but am guessing I may have used the wrong keywords, sorry if this is old news.

-Leif

Oshyan

It shouldn't crash with the Atmosphere, but in the case of the Planet and Base Colors conection what you're doing is creating a loop (you're connecting a node further down in the network to one that comes before it, which is impossible to calculate). This is a problem we're aware of and we'll be implementing checks in the future to prevent this kind of connection and warn the user.

- Oshyan