Spirit Lake Log mat

Started by sonshine777, February 13, 2008, 12:34:22 AM

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sonshine777

Here is a final of my Spirit Lake/ Mt St Helens project until the final TG2 comes out.
I still am going to do more but have reached the limit of where my computer and TGTP will
cooperate together.

The main additions are more surfacing on the mountain and added Moodflows bushes.

Enjoy!
C and C welcome. :)

rcallicotte

So this is Disney World.  Can we live here?

Will

The world is round... so you have to use spherical projection.

dhavalmistry

"His blood-terragen level is 99.99%...he is definitely drunk on Terragen!"

Tangled-Universe

Come on people, this image deserves much more and better than simple one-liners...

This is really great work in almost all aspects.
I really like the way the vegetation worked out. The specularity on the leaves looks fabulous, very realistic!
The render-quality is very good for such a model/memory intensive scene! What where the settings for vegetation and the renderer and what was the rendertime?
The trunk on the left foreground looks very good. Seems like it has a displaced surface? Did you use a bumpmap or powerfractal for it or is it just an illusion?
Also like the lighting at the bottom of it. I'd like to see similar texturing on the trunks in the water. The trunks look good and I like the idea but their texturing lacks a bit of spice/detail. You can find some real nice textures at www.cgtextures.com
The other crit I have is that the vegetation on the hill in the right background is a little bit too big/ off scale. I know it's almost impossible to re-populate that part of the image with smaller versions of your models, but it would make the scales look lots better. Mount St. Helens would look far greater then. But like I said you can't really solve this so this is just something for future scenes perhaps :)

So in overall this is really good work! Vegetation, surfacing, composition and not to forget the smoke from Helens! I know the effort you've put in this image so to me it's worth an imgae of the week qualification :)

Martin

Seth

can i be a pain in the ass ?
okay... what are the orange dot on the logs ? i can see two of them....
and... is that lava that i see on the crater ? (low left)


....




but hey, GREAT JOB !

rcallicotte

TU - Come on.  Where we going?

Feel free to give what you will, but we all said what we thought.  He's got plenty of comments on this.  "Wow", said it all for me.
So this is Disney World.  Can we live here?

sonshine777

#7
Quote from: Tangled-Universe on February 13, 2008, 02:26:24 PM
Come on people, this image deserves much more and better than simple one-liners...

This is really great work in almost all aspects.
I really like the way the vegetation worked out. The specularity on the leaves looks fabulous, very realistic!
Thanks, I would like to do more but memory limits me.
The render-quality is very good for such a model/memory intensive scene! What where the settings for vegetation and the renderer and what was the rendertime?

The populations were set on High Quality all round.
Render quality was Detail: .6 / AA: 5 / GI was 2/1 respectivly.
It took 43h 37min to render (after two crashes 3/4 of the way through)


The trunk on the left foreground looks very good. Seems like it has a displaced surface? Did you use a bumpmap or powerfractal for it or is it just an illusion?

The foreground log is a high-res model that I got from Gary Pooles tutorial on this site, the texture is actually part of the model the texture image looks like it was created using ZBrush.

Also like the lighting at the bottom of it. I'd like to see similar texturing on the trunks in the water. The trunks look good and I like the idea but their texturing lacks a bit of spice/detail. You can find some real nice textures at www.cgtextures.com

The logs in the lake I left smooth in order to simulate the fact that the bark has been rubbed off, from floating in the lake for so long. After banging into each other for 20 some years most all of the bark is gone, leaving the log to grey in the elements.

The other crit I have is that the vegetation on the hill in the right background is a little bit too big/ off scale. I know it's almost impossible to re-populate that part of the image with smaller versions of your models, but it would make the scales look lots better.

The bushes are the same population that is in the grass in the foreground. I'm not sure why it looks so big in the distance.

Mount St. Helens would look far greater then. But like I said you can't really solve this so this is just something for future scenes perhaps :)

I am going to revisit this one after TG2 final is out for sure. :)

So in overall this is really good work! Vegetation, surfacing, composition and not to forget the smoke from Helens! I know the effort you've put in this image so to me it's worth an imgae of the week qualification :)

Martin

Quote from: seth93 on February 13, 2008, 02:39:35 PM
can i be a pain in the ass ?
okay... what are the orange dot on the logs ? i can see two of them....
and... is that lava that i see on the crater ? (low left)

Your not being a pain. :) And I don't know what the orange dots are. They could be a reflection picked up from the glow in the crater but I'm not sure.
....




but hey, GREAT JOB !


Tangled-Universe

Quote from: calico on February 13, 2008, 03:05:07 PM
TU - Come on.  Where we going?

Feel free to give what you will, but we all said what we thought.  He's got plenty of comments on this.  "Wow", said it all for me.

Of course, feel free to give what you will, but it's obvious a lot of work/effort was put in this image and simple oneliners aren't the type of comments Sonshine is after when sharing (t)his image here. I think people should keep that in mind and pay some more attention rather than expressing their superficial thought of it.
We're all here to learn and share knowledge with eachother and comments like these won't help that much I think.

But ok, you have your thoughts, I have mine. Peace ;)

Martin

NWsenior07

Well, I'm throughly impressed by this. The only thing I see that troubles me is the background vegetation, but since you know about that, there isn't really much to say. I think you've done and excellent all around render here. Well done!

Costaud

Nice idea, nice image, great work.


Oshyan


Tangled-Universe

Quote from: sonshine777 on February 13, 2008, 03:15:12 PM

...a lot of explanations ;)


Thanks for you explanations Sonshine :) Those logs turned out very well if that's your idea!
The reason why the vegetation on the right background looks big is because of a combination of your camera-height and the composition and size of vegetation you had in mind. I hope you know what I mean. A lower camera position and slightly tilted would create the exact same pov. By lowering the camera position you'll need smaller models to achieve the same result and thus the vegetation in the background will look smaller as well.
I find these things very hard myself and that's also a reason why I still haven't achieved to do a scene like this.

It took quite some time to render, was it done in a single instance of TG or seperate instances each rendering 42 hours?
I've never done a scene like this so I have no idea at all. By the way, it looks surprisingly good for detail 0.6 and AA 5.
Would you like to elaborate some more on your specularity settings for the leaves? Thanks in advance :)

Martin

dandelO

I think you've taken this image far, from when you first shared the WIP. The foreground plants seem a little confused in areas, I imagine this is because of the low render detail and dense object coverage. It seems just a little noisy there.
The only other real criticism I have is that the mountains surfacing still looks a little too 'flat', the colour could be broken up a little more roughly in my opinion, a great job though overall and definately one to work on further. The logs are looking great, even if a couple do seem like they're going to burst into flames!  :D

I see the orange dots too, also, there's a strange orange(looks like a) glitch on la rive gauche, like a few scratches have been made in the rock or, a couple of plants went wrong. Weird that all the 'strange' bits are the same red as the lava colour.