Mountain Stream WIP

Started by ghotir, February 19, 2008, 11:27:22 AM

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ghotir

This one looked good in all my test renders, so I thought it was ready for a full render.  After more than 40 hrs of rendering, it looks pretty bad.  The mountain sides were supposed to have a light dusting of snow, and boulders sticking out.  That is how it looked in my tests.  But it really came out bad in the full render.  I guess I will have to mess around with it some more. 

dhavalmistry

good work so far!...the atmo looks real....I am not sure about the surfacing....need more light!
"His blood-terragen level is 99.99%...he is definitely drunk on Terragen!"

rcallicotte

Anything with water should wait until the next update, unless you're willing to deal with possible problems and long render times.
So this is Disney World.  Can we live here?

Phylloxera

Really good atmo, but the rest of the image surfaces and water are to review!

sonshine777

You could try raising the Environment light to say 2+ and up the camera exposer to 1.5. See if that improves the shadowed areas.

Tangled-Universe

This looks good so far, especially the way the light plays with the trees, that looks great ;D

Like sonshine suggested I'd also increase the enviro light's strength on surfaces with 2, then reduce color on surfaces to about 0.8 (increase strength often increases saturation of colors) and to my opinion you don't need to increase the camera exposure because that affects the whole image and not specifically the shadows.
It also seems that the GI has problems with the water (the white spots on the right?). Don't know the GI settings, perhaps you'll have to increase them 1 step.
Good luck!

Martin

ghotir

Anyone have a good snow tutorial?

dandelO

QuoteAnyone have a good snow tutorial?

Well, not a tutorial as such but I will be uploading a .tgd and other odds and ends(terrain+snowflake .tgo) for a snow project I'm working on, my final render is rendering now, when it's done and uploaded here, I'll arrange the basic elements into a demonstration file with a little explanation on the major points of the scene. Next day or two, hopefully tonight...

Your image is very nice, I'd agree with Tangled universe on the final GI quality levels for the water, I've experienced the same problems in the past with my 'Arizona Bay' http://dandel0.deviantart.com/art/Arizona-Bay-62063403 and the first, failed version of 'Sous Le Pont' http://dandel0.deviantart.com/art/Riverwalk-Brig-scrap-69807657
Upping the GI helped on both occaisions, I don't have the older versions of the first image to compare but it was much noisier than it is now.
A little more work and this will look great.

ghotir

I took out the water for now.  Here is a test render.  It looks like it should be pretty good for a full render, but it looks horrible in a full render.  What am I missing?

Mr_Lamppost

That looks much better without the water.

Could you add a layer of small displacement to the rocks to break them up a little.

I don't know if you could do this without spoiling the lighting in the atmosphere but if you increase the altitude of the sun slightly so that theer is just a splash of sunlight falling on the foreground show this would add interest to this otherwise featureless area.
Smoke me a kipper I'll be back for breakfast.

rcallicotte

A sandy base ground could be nice.
So this is Disney World.  Can we live here?

inkydigit

looks great thus far...two possibilities for eliminating test render and full render differences, 1- maybe just crank up your render settings from within your test render set up....that way it will be easier not to miss some settings that are different between the two. and 2- do lots of small crop renders at full render settings....
you may have already tried this, apologies if I am stating the obvious.
I hope this helps somewhat!
Cheers
Inky

ghotir

Here is my next iteration.  It takes a long time to render, so I basically can only render it on the weekends.


rcallicotte

I like the texturing.  Nice beginning.  Once we get the Beta, I'd do this again at a higher resolution...if you can spare a dual processor.
So this is Disney World.  Can we live here?

ghotir

I only mess around with this for fun, so I can justify buying it.  So 8x6 will be my max resolution.