The Fake Grass Country

Started by nvseal, March 06, 2008, 02:46:12 PM

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nvseal

41 hours to render with 0.9 render quality to render. The grass is fake (that is, it is not made using objects but made procedurally in TG 2 using displacements). I think it turned out rather well except for the right lower grass. However, I do no think this a problem with the method though. And it renders fast.  ;D

rcallicotte

I love everything beyond the forward hill and agree with you about the lower right.

Groovinesses. 
So this is Disney World.  Can we live here?

monks

Very natural look to this one. The haze and lighting really make it.

monks

Seth


sjefen

The grass is great. I know you used displacement, but just how? Did you use a surface layer and gave it displacements?
Anyways. It's a very nice image ;)
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nvseal

Quote from: sjefen on March 06, 2008, 06:27:24 PM
The grass is great. I know you used displacement, but just how? Did you use a surface layer and gave it displacements?
Anyways. It's a very nice image ;)

That's it.  :) I used a powerfractal connected to a surface layer to do the displacements.

sjefen

ArtStation: https://www.artstation.com/royalt

AMD Ryzen Threadripper 1950X
128 GB RAM
GeForce RTX 3060 12GB

dhavalmistry

"His blood-terragen level is 99.99%...he is definitely drunk on Terragen!"

mr-miley

Very Nice work. Love the atmo and lighting, and a great POV. All in all, great work  ;D

Miles
I love the smell of caffine in the morning

Oshyan

Fantastic image. Very natural looking.

- Oshyan

efflux

Again, great distance and space.