The Background Shader is really just a giant sphere around the entire scene (much larger than the default planet). It is there so that everything has something to render "against" - a requirement for some of the shaders, I believe.
In any case all spheres/planets have the same controls, including the "angle", "heading", etc. These operate in a traditional sense, but relative to the 0,0,0 coordinate origin. In the case of the Background Shader I'm not sure they would all function since it's a very large sphere centered around and encompassing 0,0,0.
If you have an image that you want to position precisely against the background shader I would just use Through Camera projection.
- Oshyan