Geocontrol 2 tests

Started by Will, March 23, 2008, 08:18:22 AM

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Will

I got Geocontrol about two weeks ago and I've been playing around with the sequel's beta some so I'll post some of my tests.

First the canyon test. I tried to give the bottom a dried up salt texture.
The world is round... so you have to use spherical projection.

Seth

...can you switch on the light ? ^^'

Will

yea, I realize its a little dark I get a brighter version up later today.
The world is round... so you have to use spherical projection.

Seth


Mr_Lamppost

Quote from: Will on March 23, 2008, 08:25:58 AM
yea, I realize its a little dark I get a brighter version up later today.

When the sun is a little higher  ;D
Smoke me a kipper I'll be back for breakfast.

Will

The world is round... so you have to use spherical projection.

Will

It takes forever to render softshadows.
The world is round... so you have to use spherical projection.

Oshyan

This is a great example of why always saving an EXR version is a good idea. No re-render required in this case, just adjust exposure in post, or do tonemapping. ;D

- Oshyan

Will

#8
should have though of that twenty hours ago..
The world is round... so you have to use spherical projection.

Phylloxera

Good terrain ! You try with water just for see !

Seth

oh ! very nice ! yeah you should add some water and use this one as fake transparency image map ^^

rcallicotte

I agree with the above...nice terrain.
So this is Disney World.  Can we live here?

Will

Thanks guys, I'm actually working on a island now but I might come back to this.
The world is round... so you have to use spherical projection.

Mr_Lamppost

You may have been able to improve the original one with EXR but moving the sun to give more light in a real way shows off the interesting terrain to nice effect.
Smoke me a kipper I'll be back for breakfast.

Will

^true.

Anyway heres my island, nothin special.

The world is round... so you have to use spherical projection.