Thanks Oshyan for the reply, but I'm not sure I understand correctly. Are you saying you can capture an Alpine Fractal with a Heightfield Generate on top, then turn off the fractal to leave just the heightfield?
The reason I wanted to use the Heightfield From Shader is that the Alpine Fractal Shader is much closer to the look of the mountains I wanted than the default Power Fractal v3, which, if if recall, is what powers the Heightfield Generate function?
Cheers,
john.