Author Topic: Cloud Library  (Read 169100 times)

Offline TheBlackHole

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Re: Cloud Library
« Reply #105 on: September 29, 2009, 01:31:20 PM »
I'm done with my Uranus project. I want to try to do Jupiter in TG2!
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Offline zhu88

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Re: Cloud Library
« Reply #106 on: October 31, 2009, 07:23:48 AM »
Good idea !

Offline littlecannon

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Re: Cloud Library
« Reply #107 on: November 06, 2009, 10:36:43 PM »
Here's a large cloud. Made using FrankB's help and some of Luc's settings. It has a distance shader connected to a camera for cloud placement.
Cheers,
Simon.
I just need to tweak that texture a bit more...

Offline TheBlackHole

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Re: Cloud Library
« Reply #108 on: November 07, 2009, 01:35:28 AM »
Wow!  :o ;D 8)
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Offline domdib

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Re: Cloud Library
« Reply #109 on: November 07, 2009, 08:06:18 AM »
Very nice Simon - thanks for sharing.

Offline littlecannon

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Re: Cloud Library
« Reply #110 on: November 07, 2009, 09:53:17 AM »
No probs and thanks... I am going to start digging out some more clouds, so I'll up them as I sort them out. calico pointed out that I hadn't posted any clouds (at which point I started to feel a bit guilty).... so share and share alike.
Cheers,
Simon.
I just need to tweak that texture a bit more...

Offline Matt

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Re: Cloud Library
« Reply #111 on: November 14, 2009, 02:06:00 AM »
An Altocumulus layer. TGD and TGC.

To keep this thread on topic, please post comments in the image thread: http://forums.planetside.co.uk/index.php?topic=8002.0
« Last Edit: November 14, 2009, 02:07:56 AM by Matt »
Just because milk is white doesn't mean that clouds are made of milk.

Offline Zairyn Arsyn

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Re: Cloud Library
« Reply #112 on: November 22, 2009, 04:01:21 PM »
here is the fog clip file from my "Noble Giant-Creepy fog" render.

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Offline domdib

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Re: Cloud Library
« Reply #113 on: January 10, 2010, 02:27:26 PM »
I'd like to post a slightly unusual formation (I think it's reasonably close to Cirrocumulus or Cirrus floccus) that might be useful in some specialised scenes (see below) - but unfortunately, in the tweaking process, somehow the .tgc has ballooned to 1.18 MB. Any suggestions?

EDIT: I must have picked up the wrong file - here is the clip file - a measly 5k! This file was developed from Matt's mackerel sky. See the thread a couple of posts above, where he also explains how to reseed (the node that's unconnected).
« Last Edit: January 11, 2010, 08:17:13 PM by domdib »

Offline Oshyan

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Re: Cloud Library
« Reply #114 on: January 11, 2010, 12:04:41 AM »
Ooo, I like that. Did you use the Painted Shader at all? That will make TGD/TGC files rather large. Other than that I can't think why a simple TGC of just the cloud and atmosphere would be so big.

- Oshyan

Offline TheBlackHole

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Re: Cloud Library
« Reply #115 on: January 11, 2010, 04:01:19 PM »
Doesn't look like a painted shader.
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Offline domdib

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Re: Cloud Library
« Reply #116 on: January 11, 2010, 09:19:29 PM »
ooops! - see two posts above - clip file now available.

Offline domdib

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Re: Cloud Library
« Reply #117 on: January 12, 2010, 08:27:03 PM »
Here's another variant that is much more sparse - I've used it to simulate falling snow.

Offline TheBlackHole

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Re: Cloud Library
« Reply #118 on: January 12, 2010, 09:22:13 PM »
Neat. Try making it even more sparse, decreasing the scale, and increasing octaves. Then increase the Cloud Depth so it floats in front of the ground.
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Offline TheBlackHole

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Re: Cloud Library
« Reply #119 on: January 13, 2010, 02:39:30 AM »
Here's some realistic cumulus clouds from my "Rocky Hills" image. There's also a default (?) cirrus layer in there FOR GREAT JUSTICE!!! (no, just for variation in the sky)(that phrase is from Zero Wing, a Japanese video game that was poorly translated to English and had an opening cutscene, which is now scattered in various forms all over the Net)
I've included a preview of it dropped onto a default scene. Here ya go.
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