Hello I am currently researching procedural planetary, and space development with transitional environments for film.
I right now have been using many things such as particles and fluid effects in 3d applications to be able to work on projects that include many of the things I have seen here, and on youtube with tg2.
I must also express my disappointment's in an if, or continued discuss, from what I read on the website, of support for other 3d applications
. Natively being able to support a format would work wonders especially if these native formats include softwares that are used in film.
My reason for coming here, is purely selfish in a reason I wish to ask, how development on a possible FBX or 3ds max, and MB and MA format support would handle in native existence.
Looking at what I have seen to be a well right down wonderful program, I find issue with lack of support for probable programs that could very well use this program, as well as artists outside and inside my own work range that requires environments like these.
Planets that can transition from ground to space, full 3d scenes being able to export directly to programs specifically designated for work in FILM.
Maya versions 8 to 2008
3DS max versions 8 to 2008
Blender official release.
Cinema 4D latest releases.
As an animator my eyes and body wiggle a bit seeing the render capabilities, and terrain capabilities, and hopefully complete realitic transitional worlds being capable of full export to 3rd part 3d applications.
To be quite honest my full interest in asking this is also the development of a few game titles that can work around SLHL shaders in Autodesk Maya, and my full attention on film.
For FILM purposes I ask this the most, and must urge myself to ask, how development of these could progress if they were decided to be worked upon, allowing full lighting, and camera support for exports to 3ds max and maya would be such a great boost forward.