Clumping populations

Started by darthvader, April 02, 2008, 05:46:19 PM

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darthvader

I'm currently working on a forest scene and am having trouble making the objects in a population be more clumved together and natural looking, right now they are too evenly spaced out. How would I go about doing this? thanks :)

Saurav

You can change the spacing of the objects in the populator settings. Also you can use a density shader within a population and restrict it via altitude/slope (or image maps) like you would a surface layer.

Tangled-Universe

Yes indeed Saurav, you can even use a surface layer AS density shader and connect a powerfractal to the breakup-input. Set the powerfractal scales closely to each other (so low octaves), increase contrast and reduce offset a little. This will give a clumpy density shader with heigth and slope constraints via the surface layer.

darthvader