Exporting TG2 heightmap to 3dsmax?

Started by Cromfel, April 16, 2008, 07:01:55 AM

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Arandil

I was able to export a .ter file from the heightfield generator (to play with in WM), I've found that the most reliable way to get terrain out of TG2 so far (haven't tooled around too much).  There's a plugin for 3DSMax to import .ter files as polygons, it was a I was attempting to use the Heightfield from Shader node to eek out something procedural into a .ter file, but haven't sussed out how to make that work (assuming it's possible).

Oshyan

Quote from: Tangled-Universe on April 18, 2008, 09:04:38 AM
Quote from: Oshyan on April 18, 2008, 02:46:58 AM
Quote from: JimB on April 17, 2008, 07:14:43 AM
Quote from: Cromfel on April 17, 2008, 06:02:57 AM
So TG2 grabs the amount of faces from nowhere? It cant be selected or altered anywhere?

No "quality" options for the heightmap generation?
It's all in the initial heightfield setup node IIRC. Or, if generating from camera in the render settings, in the render's quality settings and resolution.

I believe this is correct. I posted elsewhere some other ideas for making this workflow easier and/or more flexible as wel.

- Oshyan

Could you maybe point me to that post Oshyan?

I want to use the LWO micro-exporter to export a piece of displaced terrain, but I don't get the micro-exporter to work properly. At least, I think. Importing in blender doesn't work (crashes) and also not in poseray (model has no faces/vertices).

Maybe someone can give a short elaboration on the proper workflow?
Thanks in advance.

Martin

Here's the thread I was referring to:
http://forums.planetside.co.uk/index.php?topic=3445.msg39935#msg39935

This thread covers how to export procedurals as a heightfield:
http://forums.planetside.co.uk/index.php?topic=3684.msg38115#msg38115

- Oshyan