Started by dandelO, April 17, 2008, 09:10:27 AM
Quote from: dandelO on April 24, 2008, 06:31:30 PMCheers, Matt. I didn't need to edit the .tgd externaly, is that what you mean? To have the input node inside it's own network you just stick the desired shader for it inside first(without connecting it) then, click 'up one level', select the shader from this window by right clicking the 'input node' button. Once you visit the internal network again, it has refreshed the node view and you'll see it has moved inside by itself. I'm sure you'll know this already though and I just have the wrong end of the stick...
QuoteIt's probably the only remaining way to assign an internal node to those inputs that aren't visible in the parameter views.
Quote from: rosoule on January 26, 2018, 02:58:14 PMI followed the directions fine. No errors. It shows up fine in the menu, but not in the render. Tried to turn off the slope limits and turned on the test color to no avail. It is there, but not showing
Quote from: Stormlord on March 29, 2018, 04:01:36 PMThank you so much!A great Shader, easy to use...STORMLORD
Quote from: N-drju on April 04, 2018, 04:04:21 AMQuote from: Stormlord on March 29, 2018, 04:01:36 PMThank you so much!A great Shader, easy to use...STORMLORDThis is an ooooooldie grass solution. However, as with most everything dandelO did, this clip is timeless and maybe even better than some more recent ones!
Quote from: bobbystahr on April 05, 2018, 02:57:29 PMQuote from: N-drju on April 04, 2018, 04:04:21 AMQuote from: Stormlord on March 29, 2018, 04:01:36 PMThank you so much!A great Shader, easy to use...STORMLORDThis is an ooooooldie grass solution. However, as with most everything dandelO did, this clip is timeless and maybe even better than some more recent ones!I suspect this one is the same one in the presets pack