Cavernae *FINAL*

Started by Seth, April 20, 2008, 04:01:35 AM

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Quote from: dandelO on April 22, 2008, 05:41:46 AM
Really great Seth!
I'd limit the reflectivity to the lower portion of the scene though to get rid of the white spots at the middle/top end, but still, a really amazing, convincing job!

Those white spots are mainly due to GI quality issues rather than the specularity being used.


i won't touch it anymore...
bigger on my blog ;)


It is a success and 415 hours of made it very long! Good work!


raytracing just exploded the render time ;)


Quote from: seth93 on May 16, 2008, 03:01:07 PM
raytracing just exploded the render time ;)

Outstanding work here Franck. Great gritty soil and nice transparent water. The dramatic lighting is really effective.
415 hours and still some atmospheric grain :P *lol*
You mentioned raytracing being responsible for rendertime, you mean raytraced shadows in the rendertab or raytraced atmosphere?
If it's the latter I have my doubt whether it is necessary to use it or not, probably cuts rendertime to about 100 hours :)


it's raytraced atmo... and yeah it wasn't necessary ;) but i didn't know it before i tried on this one !!!
without the render would have been almost 200 hours shorter (^^)'
thanks T-U


This is beautiful work.  Very nicely done.  After staring at for awhile, I thought it is too shiny.  But, after continuing to look it over, I believe it's actually perfect for what you are doing.  Looks real and amazing.
So this is Disney World.  Can we live here?