Author Topic: Cavernae *FINAL*  (Read 14540 times)

Offline Tangled-Universe

  • Terrevangelist
  • *
  • Posts: 6183
    • CGScenery.com - Terragen Tutorials!
Re: Cavernae *1st evolution*
« Reply #45 on: April 22, 2008, 10:41:31 AM »
Really great Seth!
I'd limit the reflectivity to the lower portion of the scene though to get rid of the white spots at the middle/top end, but still, a really amazing, convincing job!

Those white spots are mainly due to GI quality issues rather than the specularity being used.

Offline Seth

  • Member
  • *
  • Posts: 3690
  • Insane Frenchie
    • Setherragen
Re: Cavernae *Final*
« Reply #46 on: May 16, 2008, 04:57:31 PM »



i won't touch it anymore...
bigger on my blog ;)

Offline Phylloxera

  • Member
  • *
  • Posts: 652
Re: Cavernae *1st evolution*
« Reply #47 on: May 16, 2008, 05:12:37 PM »
It is a success and 415 hours of made it very long! Good work!

Offline Seth

  • Member
  • *
  • Posts: 3690
  • Insane Frenchie
    • Setherragen
Re: Cavernae *FINAL*
« Reply #48 on: May 16, 2008, 07:01:07 PM »
raytracing just exploded the render time ;)

Offline Tangled-Universe

  • Terrevangelist
  • *
  • Posts: 6183
    • CGScenery.com - Terragen Tutorials!
Re: Cavernae *FINAL*
« Reply #49 on: May 16, 2008, 09:30:34 PM »
raytracing just exploded the render time ;)

Outstanding work here Franck. Great gritty soil and nice transparent water. The dramatic lighting is really effective.
415 hours and still some atmospheric grain :P *lol*
You mentioned raytracing being responsible for rendertime, you mean raytraced shadows in the rendertab or raytraced atmosphere?
If it's the latter I have my doubt whether it is necessary to use it or not, probably cuts rendertime to about 100 hours :)

Offline Seth

  • Member
  • *
  • Posts: 3690
  • Insane Frenchie
    • Setherragen
Re: Cavernae *FINAL*
« Reply #50 on: May 16, 2008, 09:57:33 PM »
it's raytraced atmo... and yeah it wasn't necessary ;) but i didn't know it before i tried on this one !!!
without the render would have been almost 200 hours shorter (^^)'
thanks T-U

Offline rcallicotte

  • Member
  • *
  • Posts: 9542
Re: Cavernae *FINAL*
« Reply #51 on: May 17, 2008, 06:13:06 PM »
This is beautiful work.  Very nicely done.  After staring at for awhile, I thought it is too shiny.  But, after continuing to look it over, I believe it's actually perfect for what you are doing.  Looks real and amazing.
So this is Disney World.  Can we live here?

 

anything