Quote from: calico on April 25, 2008, 08:07:25 AM
I use 48 for my atmosphere as a constant. I like this look. For testing, I only worry about low cloud samples and low render settings.
1025 x 1025 terrain overlaid with two image map shaders, one at 4100 x 4100, and a detail overlay at 7757 x 9715. The model includes several image maps at 2048x2048.
Render settings are .5 detail, AA=2, GI rel=1, GI sam =1. No clouds.
4 atmosphere samples, Haze density 1: 2 min 47 sec.
48 atmosphere samples, Haze density 1: 4 min 15 sec.
The higher samples produce a more polished sky, but when im setting up the ground and composing, its fine. With more haze (and I suppose with clouds) the difference is noticeable. Shadows on the ground seem better with higher atmosphere samples.
I am surprised to see that increasing the haze decreases the render time at both sample settings.
4 atmosphere samples, Haze density 8: 2 min 17 sec.
48 atmosphere samples, Haze density 8: 4 min 14 sec.