Well I followed the "How to make your first image" tut and managed to fluke a nice image at the end of it. I guess I wasnt thinking about what I was doing, just following the instructions

The last time I seriously used TG I think the latest release was 0.84 or of similar vintage. I did download ver 0.9x with all the new changes but was so freaked out I didnt invest much time in it.
After seeing some of the fabulous images being generated by many talented artists, I have been enticed back to have another go. But I am floundering trying to get my head around some key points of difference between the old and the new (note I have printed off lots of the tuts, and read pretty much all of them but Im not finding clear answers to address my issues)
So apologies if these issues have already been asked and answered heaps of times already, but I am really STUCK!
My first issue is context and orientation of the sun-camera-terrain. I am really lost without the old way of doing it, where you had an aerial view of the terrain, and you could see where the sun was and move it around to how you needed to, and you could also see where the camera was, and could move everything in relation to itself.
That preview option appears to have gone and I am finding myself really struggling without it. The old way (and this is how I percieved it) was the terrain was a fixed item, and you could move the camera around over it.
The new way appears the camera is fixed and we move the terrain underneath it? Anyway, I can cope with moving the camera (although having to hold down the alt key all the time is annoying), what I cant seem to do is position the sun in relation to the terrain and the camera. In one helpful comment in a tut it says that a good position is slight behind and to the left of the camera. If I cant see the sun in relation to the camera how do I do that? There is a slider which is in 360 deg which is fine, but how do I tell where 0 is?
I guess Im saying Im really struggling to orient myself and therefore everything else as a result. Any advice on this much appreciated.
Other questions:
Whats the difference between a heightfield and a terrain. Im guessing a heightfield is something you can apply to a terrain?
Whats the difference between a layer and a shader - I understand layers, thats the old way, what I dont quite grok is the potential relationship between the two - what they achieve separately from each other, and presumably if combined together
Is there anyway to tweak the preview image to a slightly better quality, I know there is the Quick Render option and I use that a lot, there used to be a trick slider underneath it that newbies always failed to find, Im looking but not finding a slider to up the quality just a bit.
Most of the rest makes sense, its about testing and playing and making notes and learning as Im going, but the points above are really holding me up

Hoping someone can help sort my issues