Alpha update: Zero triangles?

Started by mogn, April 29, 2008, 08:54:52 am

Previous topic - Next topic

mogn

April 29, 2008, 08:54:52 am Last Edit: April 29, 2008, 09:02:16 am by mogn
Time for previous update: 3:11  ???

Matt

April 29, 2008, 06:52:41 pm #1 Last Edit: April 29, 2008, 06:54:36 pm by Matt
The 0 micro-triangles is nothing to worry about - that's something I haven't hooked up since reorganising the renderer for multi-threading.

If you have more than one core in your computer then the render time is surprising. How many logical processors does TG detect when it starts? Can you repeat these tests with max threads set 0, then 1, then 2? (Leave min threads at 1.)


Matt
Just because milk is white doesn't mean that clouds are made of milk.

mogn

Pentium ht 3.4Mhz, 1GB. Detects 2 processors.

Oshyan

It's very possible that it's trying to render using 2 threads, allocating 50% of the render tiles to one detected CPU and 50% to the other. However since your HT CPU's 2nd recognized CPU is not actually a full CPU core, it renders its designated tiles much more slowly and slows down the whole process. I would suggest lowering Max Threads to 1 and seeing if the time returns to something more like what it was.

- Oshyan