Author Topic: Alpha update: Zero triangles?  (Read 2524 times)

Offline mogn

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Alpha update: Zero triangles?
« on: April 29, 2008, 12:54:52 PM »
Time for previous update: 3:11  ???
« Last Edit: April 29, 2008, 01:02:16 PM by mogn »

Offline Matt

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Re: Alpha update: Zero triangles?
« Reply #1 on: April 29, 2008, 10:52:41 PM »
The 0 micro-triangles is nothing to worry about - that's something I haven't hooked up since reorganising the renderer for multi-threading.

If you have more than one core in your computer then the render time is surprising. How many logical processors does TG detect when it starts? Can you repeat these tests with max threads set 0, then 1, then 2? (Leave min threads at 1.)


Matt
« Last Edit: April 29, 2008, 10:54:36 PM by Matt »
Just because milk is white doesn't mean that clouds are made of milk.

Offline mogn

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Re: Alpha update: Zero triangles?
« Reply #2 on: April 30, 2008, 06:28:28 AM »
Pentium ht 3.4Mhz, 1GB. Detects 2 processors.

Offline Oshyan

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Re: Alpha update: Zero triangles?
« Reply #3 on: May 01, 2008, 02:37:00 AM »
It's very possible that it's trying to render using 2 threads, allocating 50% of the render tiles to one detected CPU and 50% to the other. However since your HT CPU's 2nd recognized CPU is not actually a full CPU core, it renders its designated tiles much more slowly and slows down the whole process. I would suggest lowering Max Threads to 1 and seeing if the time returns to something more like what it was.

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