I thought I'd open a single thread for some minor bugs I ran into. That's probably better than opening a new thread for each. Some of them are probably already know too but I'll just mention them anyway, just in case.
- Deleting list elements, such as shaders from the surface list causes TG2 to freeze
- Pasting nodes in network view causes freeze
- Textures aren't being loaded when opening projects from the "Open recent" list
- Occasionally, objects and bounding boxes stop reacting to mouse commands - you can't move them around anymore (except by entering coordinates).
- Water shader is immune against disabling.