Minor Bugs in Public Alpha

Started by nikita, April 30, 2008, 10:13:31 AM

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nikita

I thought I'd open a single thread for some minor bugs I ran into. That's probably better than opening a new thread for each. Some of them are probably already know too but I'll just mention them anyway, just in case.

- Deleting list elements, such as shaders from the surface list causes TG2 to freeze
- Pasting nodes in network view causes freeze
- Textures aren't being loaded when opening projects from the "Open recent" list
- Occasionally, objects and bounding boxes stop reacting to mouse commands - you can't move them around anymore (except by entering coordinates).
- Water shader is immune against disabling.

David Burnett

Can I add another monir bug, I've just rendered the TG2 benchmark from http://tg2bench.kk3d.de/ and although the result looks similar enough to the exprected result, it rendered a total of 0 micro-triangles.
So does the default scene, and default scene with a generated height field.

Specs: OSX 10.5.2 @ GHz Intel Core Duo with 2Gb of Ram

nikita