Hi All,
This image has been rendered with quality @ 1.25, detail blending 1.25, GI 3/3 and AA 10.
The high-quality was necessary to render the tiny fakestones and other details smoothly.
Atmo-samples were 96 and softshadows diameter was 10 at 30 sampes.
Resolution is 960x1280 and the rendertime on a quadcore Q6600 was just 12,5 hours
The tgd is quite similar to one of my latest canyon-images and those took nearly 50 hours on
each core, so I'm very happy with the speedup.
The black areas are probably due to too low GI quality of lighting on heavy displacements. I still have to test that by the way.
C&C welcome, thanks for stopping by.
Martin