Why using a heigthmap for the entire planet if your area of interest is procedurally generated? If it was the other way around I'd say...'ok, I see what you mean'...
Why not make the entire planet procedural? Much easier.
A way to apply a heigthfield to the entire planet is to generate a b/w image from the heigthfield, load that into an imagemap shader, set image projection to spherical and use the imagemap shader as blendshader for a surfacelayer.
Under the displacement-tab of the surfacelayer you can increase the displacement to about 5000 for example. The white parts of the b/w heigthfield will then be displaced 5000 meters 'upwards' (along the normal of course, but since the planet is a smooth sphere it will be 'upwards').
Using the same technique you can mask a specific spot on the planet to add procedural details to. You could also use the heigthfield and apply procedural detail to the entire planet, which I think would give the best results.
I think 'they' did the same with the mars animation.
Martin