Started by Mr_Lamppost, May 05, 2008, 10:24:07 pm
Quote from: Oshyan on May 07, 2008, 12:19:43 amCalico, are you a registered user, running the latest Technology Preview 3?- Oshyan
Quote from: ZStar on May 05, 2008, 11:19:49 pmI'm fairly new to TG so I have been learning from the files shared by others. I have seen the internal network trick used elsewhere. I like the way it simplifies the node network. I can open an existing one but I have not been able to figure out how to create a new internal network. Would you mind sharing the trick or point me to a tut? Thanks.
Quote from: calico on May 06, 2008, 11:02:55 amAwesome. Now, would you let us know how you did the glass? In the same way, but with the Water Shader?Thank you.
Quote from: j meyer on May 06, 2008, 04:25:06 pmThanks Mr_L.Calico - i've got that too when i tried it and i remember a file fromsome months ago,most likely one of Volker,that had about 200errors and warnings.edit-forgot to mention the power fractal settings are actually changedalso when you load the clip file into 19041.
Quote from: Mr_Lamppost on May 07, 2008, 07:11:14 pmI am just about to go away for a week or so won't have a chance to put a tutorial together on hiding nodes in internal networks. There are a few other people that use this technique more than I do maybe one of them can help. Sorry to pass the buck
Quote from: calico on May 07, 2008, 11:22:05 pmIt doesn't work the same in both versions and yes I checked the version. [edit - I just figured it out. If I have opened a TGD in the Alpha and then open that same TGD in the previous version, then I get this escapade as I posted above. Not sure the reason, but this is consistent.]