Hi Everybody,
I know this is kinda the basics but i still havent seen much exploring around this, so i woould like to ask you kindly for your help.
So, i have this imported object (yes i managed to import it) and i want to shade it. Ok, so in principle it should work much like a planet does (by default, it has a power fractal -called base colors- connected to its surface shader). So, i go in to my object reader, go internal network, and then plug a power fractal to the surface shader...the thing is, i get really strange results, is this not the right way to do it?
Can anyone provide some insights on this?
Cheers and thanks in advance,
Luis