carbon_adam - You need to mask to get these effects through the Blending Shader node of the power fractal or utilizing a camera projection. Masks can be created via image shaders, cloud shaders, other power fractal shaders, etc. There are some great masking techniques around here that a few of the skilled on this site have gone to great lengths to explain. From trails to isolated spots, it's possible. You might need to do a little searching to find some of these explanations and tutorials. And you can always ask someone, if you have questions about their techniques. Of course...

I would tell you more, but I'm still learning how to do these and don't have a sense of being qualified enough to explain clearly. Basically, use the Blending Shader node of the Power Fractal to control what goes where for the general masking and use camera projection for specific locations. I know some people have done some masking that is specific that didn't use the camera projection and I'm not certain how this was accomplished.