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Possible Buildings
Possible Buildings
Started by rcallicotte, June 26, 2008, 08:07:43 PM
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rcallicotte
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Possible Buildings
June 26, 2008, 08:07:43 PM
I'm not sure, but these might be useful in TG2. The texture number looks low, but I'm not certain what the count is.
http://www.daz3d.com/i.x/shop/itemdetails/-/?item=7340
So this is Disney World. Can we live here?
cyphyr
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Re: Possible Buildings
#1
June 27, 2008, 04:10:44 AM
Looks very useful, however with TG's random rotation and overlapping there could be some issues with forground populating.
Richard
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Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)
gregsandor
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Re: Possible Buildings
#2
June 29, 2008, 03:21:09 AM
You don't have to use random rotation; set both min and max rot to the same value. If you want some oriented at a different angle, use a new population or in your modeling program rotate them and save as new objects.
Yoda Almighty
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Location: Aether StarBase
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Re: Possible Buildings
#3
June 29, 2008, 01:16:30 PM
ah man. I had Bryce on my old computer, but it crashed. I got a new computer, but it won't run Bryce! (Bryce doesn't run on 10.5 as far as I know.)
still, that looks pretty cool.
all music instruments are ridiculously expensive to repair, with the possible exception of the triangle.
Terry Pratchet,
Masqurade
rcallicotte
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Re: Possible Buildings
#4
June 30, 2008, 10:11:14 AM
Yoda, my hope would be that we could use these in TG2. That could be useful, I'm assuming.
So this is Disney World. Can we live here?
Yoda Almighty
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Location: Aether StarBase
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Re: Possible Buildings
#5
July 02, 2008, 09:18:18 PM
good point, although usually I would find it easier to model my own. (thats only for small numbers of buildings, though)
all music instruments are ridiculously expensive to repair, with the possible exception of the triangle.
Terry Pratchet,
Masqurade
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