I am very very happy to see the memory-leak, bucket error and object reloading bug all being solved
For me these were, in a random order, the most annoying bugs so far.
I'm looking forward to see the difference in renderspeed and the new GI settings.
I'll see if I can make a nice benchmark-scene for this to check out
I hope the 4th TP will fulfil the many wishes and that it will also (re)gain the trust of a part of the customer-base.
I don't want to run into things too early, but it might also be useful if you or Oshyan writes a small description/explanation of the new features. For example the new GI-settings and the "subdiv cache". Especially the latter sounds nice but it doesn't really make sense to me (yet).
Is there anything you can say about the features which didn't make it yet to be included in the TP4?
And will sub-surfacescattering be included in the beta?
Martin