First puf with tp4

Started by mogn, July 05, 2008, 01:46:51 am

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mogn

My experience with TP4, is that it is much more stable than TP3.
But I loaded a rockobject, set the scales to 10,10,10.
Created a PF V3, with Lead-in-scale 1 and displacement amplitude 1.
Assigned this shared to Rocks default shader displacement function.
Then just PUF!

rcallicotte

Someone else is having similar problems with the Default Shader.  Not sure what's going on.
So this is Disney World.  Can we live here?

Oshyan

When you say "puf", I assume you mean it crashed? Did it give you any specific error message? Can you try the same Powerfractal in the colour input?

- Oshyan

mogn

Orry I can't replicate the error. Must be my fault.

Oshyan

Ok, but let us know if you come across it again. Thanks. :)

- Oshyan