I meant ray-traced shadows in the atmosphere
Ray-traced shadows under the "extra" tab in the render node has indeed to be switched on, but I meant raytraced shadows in the atmosphere. Calico is rigth indeed.
I remember Seth rendering a cave image with raytraced shadows in the atmo and surface detail and it took...well...how many 100s of hours?
I don't know
But for the sake of clarity: I meant ray traced shadows in the atmo
I just saw on the other board you had surface detail checked, you might also consider disabling that, it's probably not visible and only increases rendertimes very much.
Of course I don't know if these relate to your problem, but you might try. It's for Matt and the others to tell