Well I never ever use thru camera so that's not the problem. I did have a Shader controlled displacement [moderate displacement mind you] and was able to navigate once I removed that from the chain and was feeling of so proud at solving this, so I added a population controlled with an image map shader, hit populate and bye bye TG2TP again. Seems to be related to the image map shader some how when used for anything but images.. ...
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bit of a D'oh moment ...seems that although the object dispersal map was set to Y, the map controlling the image map was on Through Camera....testing a render sans image displacement as we speek.. ...