Author Topic: First puf with tp4  (Read 2982 times)

Offline mogn

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First puf with tp4
« on: July 05, 2008, 05:46:51 AM »
My experience with TP4, is that it is much more stable than TP3.
But I loaded a rockobject, set the scales to 10,10,10.
Created a PF V3, with Lead-in-scale 1 and displacement amplitude 1.
Assigned this shared to Rocks default shader displacement function.
Then just PUF!

Offline rcallicotte

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Re: First puf with tp4
« Reply #1 on: July 05, 2008, 12:48:52 PM »
Someone else is having similar problems with the Default Shader.  Not sure what's going on.
So this is Disney World.  Can we live here?

Offline Oshyan

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Re: First puf with tp4
« Reply #2 on: July 10, 2008, 06:22:07 AM »
When you say "puf", I assume you mean it crashed? Did it give you any specific error message? Can you try the same Powerfractal in the colour input?

- Oshyan

Offline mogn

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Re: First puf with tp4
« Reply #3 on: July 11, 2008, 05:12:04 AM »
Orry I can't replicate the error. Must be my fault.

Offline Oshyan

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Re: First puf with tp4
« Reply #4 on: July 11, 2008, 05:33:08 AM »
Ok, but let us know if you come across it again. Thanks. :)

- Oshyan