She was very understanding
guess I'm cooking tonight lol
The new update certainly has addresses many of the issues I've had with the scenes I've been working on recently.
The image below is at 1000x750, smaller than I would like but theres still a way to go. I have also taken the AA and GI down a notch or two. Also the number of actual reflective textures has been dramatically reduced to only three and the glass, the red paint, the shiny chrome and the dull steel. The real test will be when I start putting a greater variety of textures back in and adding back in proper TG scene elements, rocks, clouds, populations etc.
Were so close now its painful, but in a good way
Richard
ps: Oh and it renders VERY much faster, I'll try the benchmark scene later (I was rendering it in 45sec in the last build)
pps: Well I cant seem to beat the 45sec on the benchmark scene, now renders at 54sec, I guess I must have OC'd my system during the previous test, I think it was running at about 3.2Ghz, now back to a more respectable 2.7Ghz