Hi there,
Humm well if you are only having 3 basic Meshes and 3 textures or 3 shaders to that model, then that should not be an issue i guess. But I bring in models from my own models, to say Daz/poser models like the Daz dragons and so on and I export them out in 3 or more groupings (3 .obj's 3 .mtl's), then edit the .mtl file to take anything out that would mess with the basic 16 texture limit per model that tg2 has right now.
But I have also been noticing in the last few builds, that build 3 in particular, there seems to be a limit as to how many seperate meshes one can have in any given scene it looks like as after a while the textures stop, even if you have them all there right. I could be wrong, as I have not talked to many people of late about this, in fact I just found it last week, but have had no time to post on it with work and being sick and all, has been keeping me busy, and that may have been tried by other people to get more then 32 meshes/textures in at any given scene. Some of my ship models and other models have upwards of a hundred or more pieces to them, so I am not even trying other then simple things for now till they get it shook out a bit better.
Example: when I get a model that is say has 38 mesh parts to the model even though I break it down some parts will not map, The textures just are npot all there even though they are all there in the .mtl files. So I was wondering since it looks like you had way more then 16 mesh parts to the model that that might be messing with the model in some way in conjunction to the reflection shaders somehow as I think it all adds up and after a while breaks under load so to speak. But your trouble may have nothing to do with it and I know in the next 2 years they say they will work on those issues about modeling/import and support just wish it would and could be sooner.
I have bug shots, I have just not posted them yet, but going to soon as I study it a bit more. Again getting the time is the key 4 me. I would call what you have going a bug myself and report it so as what you are doing should work like a charm I would think and quite Ingenius.
DT