Is it possible to make a population of objects sit only on a specific shader? For instance a "grass shader" on top of base colours and on top of "sand shader". Both grass and sand being simply surface layers.
I tried marking "use density shader" in populator and pointing it into my grass shader and also marking "sit on terrain" as my grass shader but with no effect. I also tried inverting density shader.
I have a simple scene with a beach and green grounds and I'd like to place vegetation only on those green grouds.
How to achieve this?