Thanks Matt,
I deliberately chose these examples because I know that Luc, as well as me, always render with GI relative detail at least set at 2.
We're both the patient type of TG guys when it comes to rendering and don't make much compromises since we generally don't mind longer rendertimes.
The example you didn't find very good is understandable for me.
Likely, by the looks of it, Luc used his older canyon setups based on a DEM file (he sold those quite some time ago).
I learned a lot from it, but also that the scales are not real-world. What you see is scale-wise actually 10x bigger.
I don't know what the maximum distance of every bounce is for GI?
Yet, I still found it strange that it became darker in the distance, although from a photographic pov you could expect that since the lighting is in camera.
So yes, probably not a good example.
Do you mean you have a build somewhere with bruteforce MC GI?
As you may know from other recent tests

I don't mind rendering a bit longer to test things out.
Martin