Object Population in sky: Distribution?

Started by Superza, July 30, 2008, 03:51:42 AM

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Superza

Hi all, i was thinking to create an hundreds of objects in the sky.. i was wondering if it could be possible distribuite this objects along the three dimensions of the sky in some way.
The goal is to create something like an airplanes battle or a birds formations,
Best Regards
Max

Ogre

I approached this by creating a very spikey terrain but only using that terrain to feed into the object not the planet.
"If you find me feeding daisies
please turn my face up to the sky and leave me be watching the moon roll by.
What ever I was it was all because I've been on the town washing the BS down."

-Gordon Lightfoot

Superza

Great Idea! if i understand well you create a terrain  with  a certain form, detach from the rest of object and used it as distribution shader of the obj population... i will try,
Thank you very much!
Best regards
Superza

dandelO

Here's your solution, I thought about this a while back...

http://forums.planetside.co.uk/index.php?topic=3438.0

First I used birds, then I moved on to snowflakes, it works very well.

Hope it is some help to you, Superza! :)

Superza

Quote from: dandelO on July 30, 2008, 08:10:35 PM
Here's your solution, I thought about this a while back...

http://forums.planetside.co.uk/index.php?topic=3438.0

First I used birds, then I moved on to snowflakes, it works very well.

Hope it is some help to you, Superza! :)
Thank you i'll try also this in the next one !! :D

Superza

HI this is the final result of space obj distributions (the Seagull), many thanks to OGre And Dandelo for their tips !! ( i mentioned them in render description on Rendo)

http://www.renderosity.com/mod/gallery/media/folder_173/file_1724941.jpg