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convert obj into ter?
convert obj into ter?
Started by lightning, July 30, 2008, 10:49:20 PM
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lightning
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convert obj into ter?
July 30, 2008, 10:49:20 PM
i have recently sculpted some terrain in mudbox is there any way of converting an obj file into targa then converting it into a .ter terrain or converting an obj file straight into a .ter file
old_blaggard
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Location: United States
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Re: convert obj into ter?
#1
July 30, 2008, 10:54:11 PM
So far as I know there is no way to convert the .obj into a .ter file. However, if you can generate a heightmap of the .obj, you can use the resulting image to convert it to a .ter.
http://www.terragen.org
- A great Terragen resource with models, contests, galleries, and forums.
SeerBlue
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Re: convert obj into ter?
#2
August 02, 2008, 10:50:13 PM
Hey Lightening, if you are getting a tga file out, as in a displacement map/greyscale, you should be able to go from the tga to tif in Photoshop, and then from tif to ter in TerraConv
http://koti.mbnet.fi/pkl/tg/TerraConv.htm.
I don't know how good the results will be, (no idea of the res/channels/bits Mudbox exports tga files) but once you get the ter out of TerraConv you can scale it in TG, I would think.
Arandil
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Re: convert obj into ter?
#3
August 05, 2008, 02:53:00 AM
I know that it's possible to import a .ter file into 3dsMax (using a free plugin) and then save it as an .obj. If you can import your .ter into any 3D modeling program, you could likely do the same thing.
chaps
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Location: France - Antibes
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Re: convert obj into ter?
#4
August 05, 2008, 07:47:47 AM
Hello,
You can use poseray to convert obj file to a povray mesh.
http://mysite.verizon.net/sfg0000/
then with an orthogonal camera, a marble texture, and ambient light only you can convert to TGA or any picture format. (you can use the extent function to get the size of your mesh)
http://www.povray.org/
finally you can convert to .ter using worldmachine.
http://www.world-machine.com/
it seems painful but it should be fast and easy to reproduce. the drawback is the limited size of terrain with the free version of worldmachine.
Bye
Pascal.
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