Never post images here because quiet frankly, I don't feel I'm up to your caliper..
I tend to take obj's in a direction that TG3 was might handle...I Can only hope.
Anyways, Ogre was my best bet over at Ashundar, ML maybe, but bothe are.. Well it's summer time..
Let's get to it.
The no frills Honda (test # 2) could have a cone with a light source, to create a semi circle, in front of the car.
That would give a good impression of lights facing forward..
How do I accomplish the same with the Mini?
Ignore this test with the high beams a meter off... the car
But those lights look very strange, pointing directly at me like that..
Granted some of the light would.... But Your eye would tend to focus on what's being pointed at the No Frills Honda.. And there might be more reflection off said crap Honda..
Any calculus wizards out there that see node structures to complete this task?
Or do I have to switch from global illumination to Ambient Occlusion, can't even find settings for that, in this build. Opps see it now under enviro light..Read a bit about it in Oshyan's explanation, for setting up a default type SART..
Or am I just overlooking some easy? Any help from the Brain Trust..