Started by gradient, January 13, 2007, 06:48:43 PM
Quote from: 3DGuy on January 14, 2007, 07:39:43 PMI see you used quality set at one.. you don't need that. 0.6-0.7 is enough.
Quote from: moodflow on January 15, 2007, 10:04:26 AMHi Superza,Do you still have the .tgd files for that scene? If so, could you post them?Many thanks!
Quote from: gradient on January 14, 2007, 07:13:23 PM@Dark Fire; some difficult atmo settings used in combination with water often resulted in long render times with version 0.9XX as well....as Buzzzzz above indicated. You wouldn't get anything of "high-def quality" in 10 to 20 minutes with version 0.9XX.....However, I do agree with you that some optimization clearly needs to be done (and Planetside had made this very clear at the outset)....I just hope that there can be adequate optimization accomplished, otherwise many of us will not be able to participate.....
Quote from: gradient on January 14, 2007, 03:56:48 PM@Hannes; My Render quality tab was set at 1 and antialiasing set at 3@King Tiger 666; There were NO clouds...atmo was set at quality setting of 16 samples....As I said I used a few shaders to get the berg texture...it rendered all that first including the entire full subsurface parts...then layered over the water. The actual rendering part of water overlay didn't take that long....the most time was taken to render the subsurface parts....But, I don't know if the two are linked in computation?@Hannes...try a multi-shadered surface with water shader at render quality 1 setting to see what you get for render time....also, what processor are you using?@Jo......you didn't touch on water render times.....
Quote from: MeltingIce on January 15, 2007, 10:56:49 AMI have a scene I've been trying to render for awhile now but after it's crashed 3 times about 7-8 hours into rendering, I've given up. It keeps crashing when it gets to the water too.
Quote from: gradient on January 15, 2007, 02:49:07 PMQuote from: gradient on January 14, 2007, 03:56:48 PM@Hannes; My Render quality tab was set at 1 and antialiasing set at 3@King Tiger 666; There were NO clouds...atmo was set at quality setting of 16 samples....As I said I used a few shaders to get the berg texture...it rendered all that first including the entire full subsurface parts...then layered over the water. The actual rendering part of water overlay didn't take that long....the most time was taken to render the subsurface parts....But, I don't know if the two are linked in computation?@Hannes...try a multi-shadered surface with water shader at render quality 1 setting to see what you get for render time....also, what processor are you using?@Jo......you didn't touch on water render times.....@edlo;As I indicated....my quality was set at 1 and AA was set at 3@fmtoffolo; yes, of course.....but I am not in the mood to try a different setting and wait for let's say... 56 hrs to go by....then another at 42 hrs....etc.
Quote from: gradient on January 15, 2007, 03:11:55 PM@edlo....of course setting quality to 0.4 will reduce render times....but if you look at Superza's posts in this thread...you will see that there is already a substantial difference in Q between 0.8 and 1.0. Setting it at 0.4?....well it would look like crap.