Transparancy in reflection shader not working ?

Started by cyphyr, August 13, 2008, 07:45:54 am

Previous topic - Next topic


I guess this is already known but just in case here goes ;)
Is the transparency part of the reflection shader not working or am I just not using it right?
With the transparency turned all the way up to 0.95 all that happens is the object just gets darker. The reflection stays the same and in no way can you see through the object. I have only tried this on the internal sphere object so it may be an issue with the sphere's implementation (or simply my understanding of how to use the shader)

Ryzen 9 3900X @3.79Ghz, 64Gb (TG4 benchmark 6:20)
i7 5930K @3.5Ghz, 32Gb (TG4 benchmark 13.44)


August 19, 2008, 06:52:28 pm #1 Last Edit: August 19, 2008, 06:54:02 pm by Matt
Transparency is not supported in the reflective shader, only in the water shader. The transparency slider in the reflective shader should be left at 0 for now. The slider was supposed to be removed - it is left in there accidentally.

Just because milk is white doesn't mean that clouds are made of milk.