I have tried the suggested method of linking the procedural grass clip elements via a child node to the fake rock structure through both another surface layer and/or the existing surface layers of the rock clip, but despite an all day effort still no success. I have now switched to connecting via the surface layer/child layers node technique the fake rock shader clip elements into the prodedural grass with some limited progress, but the fake rock structure ends up pletty well unrecognizable even when limiting the fake grass to fairly level ground and altitude restricted boundaries.
In searching this forum I came across a Big Ben thread input about using a mask of the fake stone layer to achieve a resulting mixture of stones and object grass successfully, and if I could get my first link that seemed to work to repeat then I possibly could use Ben's masking method to integrate these structure elements. Any ideas concerning just why? this connection of the clip file nodes first succeded and then later the adjustment of slope and altitude parameters in the grass surface layer settings caused TG2TP5free 19991 to go tits up and fail.