The user will not always be using heightfields and there is a separate method for exporting heightfields to geometry as well. The reason the LWO microexporter mesh density works the way it does is because it basically takes advantage of the fact that the rendering process is already generating those triangles for the render itself and it just outputs them for you. Otherwise you'd have to do a separate pass just to generate the geometry.
If you just want to export a finite area at a specific detail you can use the Heightfield Export LWO node. Your terrain will need to be a heightfield, so if you're not already using a pure heightfield, you'll need to plug the output of your terrain generating network into the "Shader" input of a Heightfield Generate node. This essentially sets it up to rasterize your procedural terrain into a heightfield, which you can then export. Once connected to the Shader input click Generate and it will rasterize your heightfield.
Now go to Add Operator and add a Heightfield Export LWO. Setup the path and then click Export to File and you should get one or more LWO files with an accompanying LWS (Lightwave Scene file) that positions them all correctly relative to each other. You will get multiple tiles depending on the extent of the area you are exporting (and possibly geometry detail). I believe this is due to a limitation of the LWO format in terms of how much geometry can be stored in a single file; it may only be a practical rather than a technical limit.
To adjust the area and resolution you use the settings in the Heightfield Generate node. The first set of numbers at the top (to the right of the "New Heightfield" checkbox) will be the heightfield resolution - by default 1000x1000 (in pixels). I believe this also corresponds to the geometry density, so you can use this to adjust the geometry to your needs. The second set of numbers to the right of "Size in meters" is exactly that - the size the terrain will cover in meters. Here you will need to determine how much area you need and then set it correctly to cover that area.
I think that should get you going. Let us know if you continue having problems.
- Oshyan