Quote from: Mandrake on September 03, 2008, 12:54:19 PM
abr:...caustic shader... had never thought to apply it to my balls, I'll have to play with the new shader tonight.
There's no caustics shader in this .tgd. Although, I think I can see evidence of real caustics around the highlights on the balls. Maybe only wishful thinking.
Here's a quick round-up of the setup: Each TG sphere has another sphere inside it, the inner spheres are 0.01m smaller than the outer, and have been textured using a fake stones shader with a 100% transparent, flat water shader as the fake stones texture. This makes the droplets pop through the surface of the larger outer shell sphere(just a coloured reflective texture), making it seem like the water's on it.
If you try to build water on to the surface of a single sphere, the whole thing will become transparent, this way though, the outer sphere surface is visible through the water.
The ground is the very same idea, except, a red power fractal and another reflective shader was used for the wooden table top effect and a plane object(with another flat water shader as its texture) very slightly beneath the terrain. This water plane is being displaced from under the planet surface and through it, making 'puddles' on the table. A smooth, close-scale PFS creates this displacement.
Lol, look at us, budding landscape artists tittering over a couple of shiny wet balls on a table. Very mature, guys!
I dunno, I post a serious image to the forums and we revert to a group of primary 3's!
Shhh! Here comes the teacher. Miss Holden... ... ...