Author Topic: Procedural Night Sky  (Read 16320 times)

dandelO

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Procedural Night Sky
« on: September 06, 2008, 12:57:58 AM »
No matter, I'm an idiot.
« Last Edit: January 31, 2010, 12:35:31 PM by dandelO »

Offline normhol

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Re: Procedural Night Sky
« Reply #1 on: September 06, 2008, 02:58:47 PM »
Very generous. I've got this tucked away until I'm better versed in TG2.
Norm.

Offline Seth

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Re: Procedural Night Sky
« Reply #2 on: September 06, 2008, 05:58:29 PM »
i am rendering something right now but i'll try !
this is a very different approach of the night sky... i didn't think about this way... good job.

Offline old_blaggard

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Re: Procedural Night Sky
« Reply #3 on: September 06, 2008, 06:00:11 PM »
Cool, thanks :).
http://www.terragen.org - A great Terragen resource with models, contests, galleries, and forums.

dandelO

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Re: Procedural Night Sky
« Reply #4 on: September 06, 2008, 11:04:16 PM »
No matter, I'm an idiot.
« Last Edit: January 31, 2010, 12:35:49 PM by dandelO »

Offline rcallicotte

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Re: Procedural Night Sky
« Reply #5 on: September 07, 2008, 02:39:05 AM »
Some good thinking.  I can't wait to try this.

Thanks.
So this is Disney World.  Can we live here?

Offline DeathTwister

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Re: Procedural Night Sky
« Reply #6 on: September 22, 2008, 03:52:05 PM »
Wow bro ya I hear ya, and what a wonderful resource for peeps, that is why everyone here will add to that and why this was all created so rest assured most of us have goodies to share back, but your resources are wonderful, thanks.

  I remember a interview with Jo Walsh once and one of the questions the reporter asked was, did he get upset with people using his guitar licks and making songs from them.  His answer was Hell no, as I go and grab the licks back and make them my own again.  Meaning anything with most of us that gets used will be unique as artists are just kinda that way /winks... so you safe as all of us are with sharing.  Besides your right we can all learn faster if we all work together and share what we learn.

  Having said that I will post some Skies of mine here soon since I am going to do a bunch here for a project I have in mind and there will be lots of extras so to speak getting to that perfect Sky Box I have in mind. You one Top Elf my brother.

DT
Maylock Aromy DeathTwister Stansbury
ATOMIX Productions

Offline choronr

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Re: Procedural Night Sky
« Reply #7 on: September 24, 2008, 04:08:08 AM »
Thank you; now I must find that model of a Coyote baying at the moon. I appreciate your generosity DandelO!

Offline Mandrake

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Re: Procedural Night Sky
« Reply #8 on: September 26, 2008, 11:53:17 PM »
Awesome dandelo, much thanks!!

Offline FlameEye6

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Re: Procedural Night Sky
« Reply #9 on: December 14, 2008, 03:34:27 AM »
Um, is there any reason at all that when opening any of the two files it gives me a loooong list of errors (over 30)? Or why it doesn't be seem to be rendering correctly?

dandelO

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Re: Procedural Night Sky
« Reply #10 on: December 14, 2008, 11:35:33 PM »
No matter, I'm an idiot.
« Last Edit: January 31, 2010, 12:36:10 PM by dandelO »

Offline Alf15000

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Re: Procedural Night Sky
« Reply #11 on: December 24, 2008, 09:12:00 AM »
Thank you ! It will be very usefull :)

Offline TheBlackHole

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Re: Procedural Night Sky
« Reply #12 on: October 04, 2009, 05:17:55 AM »
I might use this as a space background for some of my scenes. I wouldn't use it as a night sky because then you need all those fancy surface shaders so it doesn't look like a "noob" render and it's easier to project a map onto a planet from space.
They just issued a tornado warning and said to stay away from windows. Does that mean I can't use my computer?

dandelO

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Re: Procedural Night Sky
« Reply #13 on: October 04, 2009, 01:24:04 PM »
No matter, I'm an idiot.
« Last Edit: January 31, 2010, 12:36:26 PM by dandelO »

Offline TheBlackHole

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Re: Procedural Night Sky
« Reply #14 on: October 04, 2009, 06:18:15 PM »
Let me clarify: "...all those fancy surface shaders so it doesn't look like a 'noob' render"
I was referring to surface shaders on the ground. It is easier to project a map onto a planet from high above the surface. I usually use a second camera to do that. Then I render using the default camera. In my experience (somewhere around a week or two  :) ) scenes render far faster from space, and that's a real plus for me. Especially because I'm very impatient.
They just issued a tornado warning and said to stay away from windows. Does that mean I can't use my computer?

 

anything