Guess the answer is going to be somewhere in what I mentioned in the subject line.
Anyway. I have several PFs linked up in series. When the output of the bottom PF is plugged into the Child of a Surface Layer, the render shows no terrain, only sky.
I have played around with the scale and displacement of the PFs and Surface Layer and with the gradient patch size of the Compute Terrain, to no avail.
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I have attached the TGD I am struggling with.
What's going to be a solution or work around? I know TG2 has probs rendering spikes, but think that is not the case here.
Thanks!
AM