Hi All
Another thing that I'm revisiting is trying to find a way to add more realistic detail to TER files. Fractal detail is pretty good but there are some aspects that still bug me, in particular the handling of steep surfaces. That said, there are any aspects of fractal detail on TERs that I like more than just adding a powerfractal displacement.
Clip files developed by others on functional terrains don't necessarily translate all that well to a TER with fractal detail either... once again due to the difference between "fractal detail" and a "fractal terrain". Finding a combination of fractal detail and additional displacements has proven quite difficult for me, partly because it's a little out of my expertise, and partly because I'm *very* picky about my own work.
Having a play at the moment with merging duplicate heightfield nodes with different fractal detail settings.
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Some intial quick renders looked more promising than previous attempts, but I'll need to do some higher detail tests to be sure. It's a fairly simple node structure which is another thing I like about it. Fingers crossed
If it works for a 10m terrain, the next test will be a lower resolution terrain (ie TER from 90m SRTM3). I've gotten a bit closer with fractal detail settings for these terrains, but a single displacementnearly always ends up looking computer generated in some parts, or doesn't provide enough extra detail.