real 3D world

Started by Hobi, January 15, 2007, 06:14:11 AM

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Hobi

Look here: http://kukatko.euweb.cz/stranky/images_3D.html
It´s only TG 09, but someone, who works good with TG 2.0 can try it too. To view it, asks a little training, but it "cut"!

Will

looks nice, whats couaght me though is I think I know the artest from anouther completely unrealated fourm (gaming steve's Spore fourm).

Regards

Will
The world is round... so you have to use spherical projection.

Cristovao

The base idea is quite simple, all you have to do is set up you scene. Set up your camera, and render. Then move your camera slightly to one side and render again. This simulates the distance between your eyes. Then open the images in an image editor, such as photoshop, and paste them together! Just be carefull to put each image on the side it corresponds to. So the render more to the right would be on the right side. One last thing, by doing things this way it would be as if your eyes were focusing on the infinite (the horizon), so if you want to set the focus as if it were closer simply tilt the two views to each other. But be carefull, our eyes are marvelous instruments and they are able to notice very smalll mistakes (maybe differences would be more correct!), so don't exagerate on the effect!

I haven't tried this myself, so it might become harder than I expect, but in theory it is very simple!

Hope this helps anyone who wishes to try it! ;D

littlecannon

#3
It really is that simple to get an image to view with 3D specs too (slightly different method to above)... render one image, move the camera (small distance to the side, like suggested above by Cristovao) , render again. Then open both images up in Photoshop (or other photo manipulation package) and take the red channel from the right image and paste it into the red channel for the left image (if that doesn't work, try the reverse, it's been a while since I did this). You should now have an image that resembles your 3D comics from your childhood. So go grab those 3D specs from the loft and enjoy a depthy world of Terragen.
Here's an image done with the technique. (i haven't tested this as I don't have my 3D specs at work!)

Simon ;D

Edit: Photoshop method above wrong, below right.

I have tried this at home now, with 3D specs at hand and it is the reverse.. paste the red channel from the left image into the red channel of the right image and voila.
I just need to tweak that texture a bit more...

RealUser

Quote from: littlecannon on January 16, 2007, 10:37:56 AM
It really is that simple to get an image to view with 3D specs too (slightly different method to above)... render one image, move the camera (small distance to the side, like suggested above by Cristovao) , render again. Then open both images up in Photoshop (or other photo manipulation package) and take the red channel from the right image and paste it into the red channel for the left image (if that doesn't work, try the reverse, it's been a while since I did this). You should now have an image that resembles your 3D comics from your childhood. So go grab those 3D specs from the loft and enjoy a depthy world of Terragen.
Here's an image done with the technique. (i haven't tested this as I don't have my 3D specs at work!)

Simon ;D

Great, it works and it is very easy to do!
Markus / RealUser
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DeanoD

Has anybody tried this with an animation?
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Dark Fire

That is amazing!

Quote from: DeanoD on January 16, 2007, 11:24:06 AM
Has anybody tried this with an animation?
It would probably not be worth doing this with animation until T2TP is optimised because you would have to render each frame 3 times - that would take ages! However, doing this with animation is certainly a good idea and would be well worth trying when T2TP is optimised.

Hobi

Maybe, the develpers could do some plugin to do so. I´d love to see it. I did it with a short sequences with TG09 but there was problem to start both windows in one moment (synchronization). This would be good so save it as a format for a real virtual 3D glasses. Than we could see whole 3D "movie". Hobi

Dark Fire

A plugin for this stuff would be very handy, and it would make TG2 even more appealing to those people who want to invest money in good software.

Hobi

Well, I will suggest it to the creators. H

Dark Fire

Yes - if anybody can get Terragen to do this it is its creators...

king_tiger_666

just to add some help for those who stumble across this and wonder how you do it, "like myself"

here is a useful tutorial for photoshop users
http://www.recordedlight.com/stereo/tutorials/ps/anaglyph/pstut04.htm

and here
http://www.scec.org/geowall/makeanaglyph.html

and if you want to skip all that here is a freeware anaglyph program which will do it all for you if you plug in two images...
http://www.callipygian.com/3D/?fromApplication

im in the process of rendering the two images to make my own...
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Dark Fire

That Callipygian software looks useful...

Hobi

Well, I sent to the creators this:

Hi friends,

- On discuss section of your web page I put my link at my web page, where I have some real 3D pictures, I did with Terragen 09 ( http://www.sweb.cz/lascalla/stranky/images_3D.html ). It is an article "Real 3D world" in discussion about TG 2. There was some suggestions related to those 3D pictures - to make some plug-in, to do so in TG 2, including of animations. Would you see this my web presentation and this discussion, and would you make some statement to this? (english language is supported there)

- Here is my another suggestion: to make the displacement of population of the greens depending not only on elevation dates, but on geographical situation too.

1. you should have to point, where you want to have a North pole.

2. you should have to set the water level.

3. then you can set for your greens (and snow, or all the surfaces), what geographical latitudes will be the limits for their appearance, and with how exceed tolerantion.

4. than you can set, to what distance from the shore you will have some kind of greens - the mediterrian part of the continent has usually another greens and trees, than seashore.

5. this should be a basic setting, which would be depending on another additional Hierarchy settings; snow can be not only on the northern pole, but at the high mountains too, but in tropic zone, from the higher levels - settable in a simple graph Height - Latitude. The tropical greens can continue to the subtropical zone on the see shores - the default setting, with possibility to set to how latitude, and how widely from the sea shore it will be, with how decrease in %. (point 4.).

6. you could set those dependencies in some table in the proper dialogues.

That´s all for a while. I know, that it seems to be a hell of combinations, but I think, that it can look more complicated, than it is. I hope, that my english is understandable. I´m an alien. Hi, .........

old_blaggard

Quote from: Dark Fire on January 16, 2007, 11:40:56 AM
That is amazing!

Quote from: DeanoD on January 16, 2007, 11:24:06 AM
Has anybody tried this with an animation?
It would probably not be worth doing this with animation until T2TP is optimised because you would have to render each frame 3 times - that would take ages! However, doing this with animation is certainly a good idea and would be well worth trying when T2TP is optimised.
3 Times?  Where does that come from?  I thought you just needed to composite two images together.  As for an animation, that would be really cool, but you would have to have a pretty big render farm to get anything of any significant length right now.
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