Spring Lake Path

Started by moodflow, September 24, 2008, 11:04:48 PM

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moodflow

Well this image was both fun and heartbreaking.  My PC crashed at least 5 times during the render process.  This image would have been done nearly a week ago.  I ended up having to drop the resolution to 1024x768 and render in slices.  At this time, I don't think it was TG2...I think it was my PC.  It just doesn't like being on for anything longer than 24 hours.

Quality:  1.0
Res:  1024x768
Render time:  8 hours X 4 slices

Terrain:  standard TG2 with a new tweak I figured out to make it more interesting.  I'll elaborate more another time as I am still working on it.
Surfacing:  PF's with one image map stack constrained with a distance shader (so you really won't notice it).
Clouds:  standard cloud clip file
Foliage:  Trees I created using Onxy Tree.  I bought it last month and love it!  Grass is a heavily modified grass piece by Lightning - thanks my friend!
Rocks:  a rock clip file I created a while back.
Scene:  lots of patience and tweaking!  The path was created using an image mask to mask out the grass.
Postwork:  Color/lighting/softness tweaks, some sharpening, and had to do minor "paint out" work on the water to eliminate the radial lines issue you sometimes see.

Time to move on to new stuff.

To be honest, I am a bit disappointed in this image.  It could have been a lot better.  I had trouble with some of the surfacing, a lot of which looked flat and bland, despite having plenty of power fractals to give varying colors.  Something happened with the lighting to kind of throw things off as well.  I'll need to look into this in future images.

Anyway, I hope you enjoy it!
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lightning

oh my this is lovely!!!
i like the pine trees do you have onyx suite 6? (onyx conifer?) i have that and yeah it is a pretty good program i hardly ever use it because of that stupid license they have but sometimes especially pines i usually emulate onyxes modeling techniques in Xfrog dpit  etc such as the needles etc because i think they look way better than image planes like Xfrog pine trees ;D

back to your lovely render i think the clouds look top notch! as well as the terrain and pov the only downfall is that i think you have made the pine tree needles to translucent and in effect the trees look flat in the shadows such as the top left corner of the render but apart from that everything looks fine i like the grass lush grass from the grass pack? thats the good thing with my grasses is that you can easily customize them to look completely different with not much effort at all ;D

please can you post a tutorial on how to do your lighting technique i really want to know how you do it because it looks so cool!

-Jak-

Oshyan

Either the Onyx trees are just way ahead of the Xfrog ones (and all others I've seen), or (more likely IMO) you *nailed* the lighting in this one. In the sun at least I think these are some of the most realistically rendered trees I've seen come out of TG2. And it makes me wonder why they don't all look like that by default! I assume this is another variation of your alternative GI setup?

Anyway great work. I agree there are some issues here, but the best parts of this image equal almost anything else you've done IMO.

- Oshyan

inkydigit

agree with Oshyan...awesome real!

moodflow

Thanks for the comments guys. 

This image does use that GI technique I've been working on which uses a balance between sunlight and background light to light the scene simultaneously (usually mostly one or the other as you can't do both without a big light mess).  By default, TG2 is setup to use the sun to light up the scene first and foremost, then there is secondary light from the environment - which is what happens in real life.  The GI technique is a "quick and dirty" way to get more of an overcast diffuse effect with more control at the expense of not being "true". 

Since the GI technique is artificial, it takes some time to dial in for each image, requiring manual tweaks to get just right.  This image was a challenge for this, but worth it.

As for the trees, I went ahead and bought the entire Onyx Garden Suite and I am very impressed! 

For surfacing on the pines, I came up with a 3 point lighting method to dial things in perfectly.  For example, take a tree and render three different images with the sun in 3 different locations around the tree (One with the sun behind the camera, the other 90 degrees to the camera, and the last directly in front of the camera).  Take a look at each render, adjust colors, reflectivity, translucency, etc and keep dialing each in until all three angles make the tree look superb.  I was surprised at some of the values required to do this.  But from then on out, they look really nice in most lighthing conditions. 

By the way, you can do the same with surfaces and other objects.  In fact, one new surface I've been using uses 2 reflective shaders, each with different values in reflectivity and roughness!  Pretty fun stuff.
http://www.moodflow.com
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moodflow

This image was rendered at quality 1.0, with AA set to 20.  However, I still noticed some issues with grain on surfaces.  So I am not sure if its a setting (or value) I missed, or if its maybe an issue with the renderer?  I know its still not 100% official.
http://www.moodflow.com
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moodflow

Quote from: lightning on September 25, 2008, 12:52:23 AM
i like the pine trees do you have onyx suite 6? (onyx conifer?) i have that and yeah it is a pretty good program i hardly ever use it because of that stupid license they have but sometimes especially pines i usually emulate onyxes modeling techniques in Xfrog dpit  etc such as the needles etc because i think they look way better than image planes like Xfrog pine trees ;D

Yea, once you go to export the model in Onyx, that "agreement" window comes up making you agree you will not distribute the model.  I can see where they are coming from, but its kind of strict in a way.  I'd post this pine tree model otherwise.
http://www.moodflow.com
mood-inspiring images and music

rcallicotte

I agree with everything about how realistic this looks, but the light-green firs on the left look too blurry for me.  Anyone else notice that or is it just me and my Dell monitor?
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