OBJ importer Improvements

Started by commorancy, September 30, 2008, 09:57:27 pm

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When I import Wavefront OBJ files, it seems to import colors and image maps properly.  However, opacity maps and bump/displacement do not get imported (even though they are defined in the MTL file) and the Default Shader supports them.  It would be awesome if you guys could improve this importer to fully support OBJ objects that contain opacity maps and bump maps so these don't have to be set up after it's imported.

It would also be great if the Default Shader supported levels of transparency including caustics to allow full support of OBJ files that may contain parts with levels of transparencies using caustics.