Author Topic: object crash  (Read 3724 times)

Offline marcob

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object crash
« on: December 21, 2006, 12:20:30 PM »
I didn't find the cause but found a workaround! I couldn't render cause of object/render crash bug,,,so I saved the object as a TGO and it worked. I don't know if it'll work with every object, but it worked with those I tested. regards. marco :)

Offline hansiMUC

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Re: object crash
« Reply #1 on: December 21, 2006, 12:26:26 PM »
I had this obj crash too...
I exported a very simple geometric object out of maya and imported it and when the render region reached the area where the .obj was the render crashed.
After I applied a material in maya and exported it with a .mtl file to terragen the .obj-Model had a connection to a shader and the render didn't crash anymore with this specific object. But I didn't to enough experiments to verify this completely.
Hansi

Offline Oshyan

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Re: object crash
« Reply #2 on: December 21, 2006, 06:07:29 PM »
We are aware that objects (OBJ format) without attached materials do tend to crash more than objects that are exported with materials. It's interesting to hear that exporting a TGO then reloading may help, thanks for that info.

- Oshyan

Offline irender

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Re: object crash
« Reply #3 on: December 21, 2006, 07:44:29 PM »
I have exported several .OBJ as .TGO reloaded and they rendered fine, every time! thanks for the tip.

Matt