Hello,
If it can help this interresting (for me
) discussion, i join a zip of the file I use for this image.
I Have a reflective shader for the wet rocks, but this par of the render was fast. The part which was really slow was the place were it exists a terrain, a grass population, a water shader and fake stones.
In this part of the picture, there was roughly 4 passes for rendering. The first one with small dots (I gess it is a kind of z buffer preparation?). Then the terrain or something which looks like terrain. Then comes the very slow part: water with reflexion. and last someyhing quite fast: grass cover, if any.
To Oshyan, it is hightly probable that there are useless nodes in the scene. I don't fully understand the role of some of them, and the type of input/output.
.
I still have to make a modification to avoid to have grass in the water, but I have had no time for that yet.
Bye,
Pascal.