Fit like abody?
I have been wondering about this before but never managed to find a solution.
My question is how to restrict a certain shader to the bottom of overhangs. The 'ceiling' of the overhang that you'd see when you're standing underneath it looking straight up. I think we'd need more variables in the distrib shader or surface layer shaders, but I might be wrong.
My thoughts have been going in the direction of somehow using shadows that are created by the sun, but that pretty much was where my latest idea stopped. Not been able to do anything with it.
Anybody who can shed some light on this? Much appreciated, as always.
Cheerio.
AM.
EDIT: I'm not wanting to render an image upside down, if that's what you jokers would like to suggest.