Yes that's a good technique, I have already tried and it works fine.
However would be nice to have a kind of lwo exporter wich also saves maps such as color, bumps, normal, dispacement etc...( for whole scene or section of the scene and for objects present in the scene).
Finally to speed up the process these maps could be related to a sets of UV's automatically generated for use with a low poly version model of the terrain, and other object present within the scene.
I see your point Oshyan but in my point of view the industries are not so separated.
For example I am a content creator for 3d multimedia museum centers.
most of the time the people I am working for they require both, the realtime version and a cinematic one.
I love to do my rendering in TG2 but I also need to produce a realtime version.
So for my cinematic version
- firstly I set up my scene in Terragen
- secondly export bits of terrain that I need to work on for animation in 3ds
- thirdly re-import everything in Terragen without the terrain
For my realtime there is no chance that I will get a fairly similar look without using TG2 texture color etc...
So that I will have to try from the beginning
- re-apply lights etc..
- use the objects exported earlier
- re-texture the terrain
- finally find a solution for populating vegetation or other within 3ds
And still not getting anywhere near.
It is ok to do the first part because the process for creating the cinamatic version is quite straight forward but for the real time one seams a bit pointless
to start everything from the beginning.
Sorry for being so pedantic but I belive that having the possibility to "render to texture" for each object present in the scene is the quickest solution.
Also the possibility of exporting population would be a great feature but that I guess more complicate.
Well just some thoughts...keep up the good work!